[Haskell-cafe] Object oriented haskell.

Darren Grant dedgrant at gmail.com
Fri May 16 05:54:47 UTC 2014

Well for instance in game development we cover a number of different
computational and creative roles. Being able to design languages that serve
game development easily is a plus, or creating a solid backend
infrastructure. The general tool is often a poor fit.

And sometimes computational systems just have to be extremely efficient,
especially on lowest common denominator targets. This is another good place
for a DSL or some sort of automatic code generation, in which case Haskell
can become like lisp on steroids for spitting out code consumed elsewhere.

On May 15, 2014 10:21 PM, "Magnus Therning" <magnus at therning.org> wrote:

> On Fri, May 16, 2014 at 01:35:20AM +0200, Darren Grant wrote:
> > Magnus, did you notice the Alan Kay quote that was generated for your
> sig?
> > Serendipitous. :-)
> Well spotted, I didn't notice it.  Serendipitous indeed!
> > Haskell subsumes a great deal of semantics from many programming
> > models.  This is not to say that it is necessarily a productive
> > end-tool replacement, but many have discovered that it is a great
> > language to build such tools with.
> I'm convinced it IS a productive replacement in a surprising number of
> cases.  It's just so irritating how entrenched the use of C/C++ is in
> the circles I move :(
> /M
> --
> Magnus Therning                      OpenPGP: 0xAB4DFBA4
> email: magnus at therning.org   jabber: magnus at therning.org
> twitter: magthe               http://therning.org/magnus
> I invented the term Object-Oriented, and I can tell you I did not have
> C++ in mind.
>      -- Alan Kay
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.haskell.org/pipermail/haskell-cafe/attachments/20140516/b6837ac7/attachment.html>

More information about the Haskell-Cafe mailing list