[Haskell-cafe] Object oriented haskell.
dedgrant at gmail.com
Fri May 16 05:54:47 UTC 2014
Well for instance in game development we cover a number of different
computational and creative roles. Being able to design languages that serve
game development easily is a plus, or creating a solid backend
infrastructure. The general tool is often a poor fit.
And sometimes computational systems just have to be extremely efficient,
especially on lowest common denominator targets. This is another good place
for a DSL or some sort of automatic code generation, in which case Haskell
can become like lisp on steroids for spitting out code consumed elsewhere.
On May 15, 2014 10:21 PM, "Magnus Therning" <magnus at therning.org> wrote:
> On Fri, May 16, 2014 at 01:35:20AM +0200, Darren Grant wrote:
> > Magnus, did you notice the Alan Kay quote that was generated for your
> > Serendipitous. :-)
> Well spotted, I didn't notice it. Serendipitous indeed!
> > Haskell subsumes a great deal of semantics from many programming
> > models. This is not to say that it is necessarily a productive
> > end-tool replacement, but many have discovered that it is a great
> > language to build such tools with.
> I'm convinced it IS a productive replacement in a surprising number of
> cases. It's just so irritating how entrenched the use of C/C++ is in
> the circles I move :(
> Magnus Therning OpenPGP: 0xAB4DFBA4
> email: magnus at therning.org jabber: magnus at therning.org
> twitter: magthe http://therning.org/magnus
> I invented the term Object-Oriented, and I can tell you I did not have
> C++ in mind.
> -- Alan Kay
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