[Haskell-cafe] [ANN]Haskell Rhythm game development tutorial
Fumiaki Kinoshita
fumiexcel at gmail.com
Sun Dec 21 03:04:43 UTC 2014
Thanks for the feedback. I added description for 'unsafePerformIO'.
Inlined resources is still in a laboratory, but it makes sense for small
applications. Maybe I'll set it up in the next release.
2014-12-20 1:36 GMT+09:00 Mateusz Kowalczyk <fuuzetsu at fuuzetsu.co.uk>:
> On 12/19/2014 03:25 AM, Fumiaki Kinoshita wrote:
> > Hello,
> >
> > I've published a tutorial[0] to create a rhythm game. This tutorial
> focuses
> > on the design of interactive, real-time application using lens,
> objective,
> > Call package.
> >
> > Feel free to point out infelicities or offer suggestion.
> >
> > Cheers
> >
> > [0] http://fumieval.github.io/rhythm-game-tutorial/
> >
> > --
> > Fumiaki Kinoshita
> >
> >
>
> Hopefully I can find time to port my rhythm game to call soon.
>
> A small comment: ‘unsafePerformIO’ seems inappropriate to use without
> explanation in any kind of tutorial. Maybe point out that it's there for
> simplicity only.
>
> I also wonder whether you considered using TemplateHaskell to inline
> resources at compile time: this allows us to produce a neat binary
> without data files lying around which may sometimes be desirable.
>
> --
> Mateusz K.
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