[Haskell-cafe] ANN: Nomyx 0.3 beta, the game where you can change the rules
Thu Oct 3 20:07:31 UTC 2013
There is not so much people in the game right now (only 3) and a little
more watching (20). Don't be shy and join!
On Thu, Oct 3, 2013 at 1:14 AM, Corentin Dupont
<corentin.dupont at gmail.com>wrote:
> Hello everybody!
> I released the third beta of Nomyx <http://www.nomyx.net>, the only game
> where You can change the rules!
> The second beta was a success.
> Great players (byorgey, nomeata, Toxaris...) proposed amazing rules,
> effectively building a nice universe. For example, a banking system in ecu
> was proposed, with cash monies and even a way to buy pies! Other rules like
> different democratic systems were proposed. You can check those rules in
> this thread: http://www.nomyx.net/forum/viewtopic.php?f=4&t=1520
> Let's start a new game! I propose to set it in the medieval era. Dear
> rulers, I'll let your imagination speak! Please login to the game here:
> The corresponding forum thread is here:
> Some background: this is an implementation of a Nomic  game in Haskell(I believe the first complete implementation of a Nomic game on a
> computer). In a Nomyx game you can change the rules of the game itself
> while playing it. The players can submit new rules or modify existing ones,
> thus completely changing the behaviour of the game through time. The rules
> are managed and interpreted by the computer. They must be written in the
> Nomyx language <http://hackage.haskell.org/package/Nomyx-Language>, which
> is a subset of Haskell.
> At the beginning, the initial rules are describing:
> - how to add new rules and change existing ones. For example a unanimity
> vote is necessary to have a new rule accepted.
> - how to win the game. For example you win the game if you have 5 rules
> But of course even that can be changed!
> Here is a video introduction and first tutorial of the game:
> The example file gives a lot of examples of rules that you can submit:
> changes in V0.3:
> - creation of admin role
> - inputs made by the rules now include checkboxes, buttons, textarea
> - outputs made by the rules are now managed (create, update, delete)
> - refactored the GUI
> - bumped to GHC 7.6
> - compilation errors are displayed in context
> - bug fixes
>  www.nomic.net
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