[Haskell-cafe] Simplest way to learn FRP through use
tikhon at jelv.is
Sat Jun 1 05:47:29 CEST 2013
My favorite mini app is John Conway's game of life. I implemented a version
with reactive banana and found it perfect for learning the ideas.
I have a simple version of the code up on GitHub if you ever want a nice
example to read. I tried to make the code neat rather than worrying about
performance or features.
On May 31, 2013 8:43 PM, "Christopher Howard" <
christopher.howard at frigidcode.com> wrote:
> I want to learn FRP but am having trouble wading through all the theory
> about how FRP is implemented and how it /could/ be used for various
> applications. What is the simplest, easiest-to-learn module or system
> allowing you to quickly make something interesting (if not very
> impressive) in an FRP style? Say, a simple simulation of some physical
> phenomena outputting its state to the terminal; or an object moving on
> the screen; or some other toy application that I could create and play
> Haskell-Cafe mailing list
> Haskell-Cafe at haskell.org
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