[Haskell-cafe] Simplest way to learn FRP through use
christopher.howard at frigidcode.com
Sat Jun 1 05:41:11 CEST 2013
I want to learn FRP but am having trouble wading through all the theory
about how FRP is implemented and how it /could/ be used for various
applications. What is the simplest, easiest-to-learn module or system
allowing you to quickly make something interesting (if not very
impressive) in an FRP style? Say, a simple simulation of some physical
phenomena outputting its state to the terminal; or an object moving on
the screen; or some other toy application that I could create and play with.
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