[Haskell-cafe] ANN: mecha-0.0.5
carter at cs.dartmouth.edu
Sun Jun 5 19:25:13 CEST 2011
the algorithms in the CGAL library might be a good starting point in terms
of looking into other algorithmic approaches
it has a excellent set of references for its component parts
On Sun, Jun 5, 2011 at 11:41 AM, Andrew Coppin
<andrewcoppin at btinternet.com>wrote:
> On 04/06/2011 08:25 PM, Tom Hawkins wrote:
> What is the easiest way to generate polygon meshes from constructive
>> solid geometry? Marching cubes  seems pretty involved.
> As I understand it, this is a Very Hard Problem. This is (one of the
> reasons) why there are so few converters from POV-Ray to mesh-based formats;
> it's highly non-trivial to tesselate CSG.
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