[Haskell-cafe] Re: FRP for game programming / artifical life simulation

Christopher Lane Hinson lane at downstairspeople.org
Wed Apr 28 00:28:23 EDT 2010


I'm not sure exactly what you want to do.  It should certainly be easy to "freeze" an FRP program by lying about the amount of time that is passing and witholding all events.  Do you want to save an FRP system instance to disk (generally unwise), or something else (what?).

Friendly,
--Lane

On Tue, 27 Apr 2010, Ben wrote:

> slightly off topic, but how does one handle pausing / saving /
> restarting in the FRP framework, especially the arrowized version?
> i've only been able to do this via explicit (or monadic)
> state-passing, e.g. imperative / piecemeal versus declarative /
> wholemeal, which seems against the spirit of FRP.
>
> b
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