[Haskell-cafe] Re: FRP for game programming / artifical life simulation

Ben midfield at gmail.com
Tue Apr 27 15:44:57 EDT 2010

slightly off topic, but how does one handle pausing / saving /
restarting in the FRP framework, especially the arrowized version?
i've only been able to do this via explicit (or monadic)
state-passing, e.g. imperative / piecemeal versus declarative /
wholemeal, which seems against the spirit of FRP.


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