[Haskell-cafe] Fwd: frag game-compiling error
gwern0 at gmail.com
Wed Sep 30 10:29:39 EDT 2009
On Mon, Sep 28, 2009 at 11:36 AM, selahaddin
<selahattin.gerdan at gmail.com> wrote:
> Lyndon Maydwell wrote:
>> This would probably be the place to start.
> Ok,I managed to get past the error like this:
> newMatrix ColumnMajor [realToFrac r00,realToFrac r01,realToFrac
> r02,realToFrac r03,
> realToFrac r10,realToFrac r11,realToFrac
> r12,realToFrac r13,
> realToFrac r20,realToFrac r21,realToFrac
> r22,realToFrac r23,
> realToFrac r30,realToFrac r31,realToFrac
> r32,realToFrac r33]
> So Quaternion.hs compiled fine,but now it gives error messages in another
> As far as I understand, this games code is incompatible with the new version
> of haskell opengl libraries.
> Am I right?
A style note: it looks to me like it'd be better to write 'newMatrix
columnMajor $ map realToFrac $ [r1...'
Did that get Frag compiling & working? If it did, perhaps you could
send in a patch to dons, who is the listed maintainer of frag.
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