[Haskell-cafe] Loading 3D points & normals into OpenGL?

Duane Johnson duane.johnson at gmail.com
Wed Mar 11 19:23:16 EDT 2009


I am considering writing a VRML (.wrl) parser so that I can load  
points and normals for a game I'm making in Haskell.  Is there  
something around that will already do the trick?  Or perhaps another  
format is preferred and already supported?

Duane Johnson

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