[Haskell-cafe] Mystified by Cabal
Colin Paul Adams
colin at colina.demon.co.uk
Sat Mar 7 12:30:43 EST 2009
>>>>> "Svein" == Svein Ove Aas <svein.ove at aas.no> writes:
>> Preprocessing library game-tree-1.0.0.0... Building
>> game-tree-1.0.0.0...
>>
>> Data/Tree/Game/Negascout.hs:31:0: Unrecognised pragma [1 of 2]
>> Compiling Data.Tree.Game.Tree ( Data/Tree/Game/Tree.hs,
>> dist/build/Data/Tree/Game/Tree.o )
>>
>> Data/Tree/Game/Tree.hs:1:0: Failed to load interface for
>> `Prelude': it is a member of package base-3.0.3.0, which
>> is hidden
>>
Svein> What does your .cabal file look like?
name: game-tree
version: 1.0.0.0
cabal-version: >= 1.6
synopsis: Searching game trees with alpha-beta pruning
description: A data type for game trees, as used in decision theory and game theory,
along with standard algorithms for searching the tree using alpha-beta pruning.
Can be used as the basis of an AI for two-player zero-sum games, such as chess.
category: Data
license: GPL
license-file: LICENSE
author: Colin Adams
maintainer: colin at colina.demon.co.uk
copyright: Copyright: 2009 Colin Adams
build-type: Simple
build-depends: base >= 4
ghc-options: -Wall -fno-warn-unrecognised-pragmas
Library
exposed-modules: Data.Tree.Game.Tree, Data.Tree.Game.Negascout
source-repository head
type: darcs
location: http://code.haskell.org/game-tree/
--
Colin Adams
Preston Lancashire
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