[Haskell-cafe] Re: simulation in the haskell way
mauricio.antunes at gmail.com
Tue Aug 18 13:53:26 EDT 2009
> ...) But for simulation kind-of problems, in which I think OO
> really fits the best, what's the haskell way to structure such problems?
> I once thought maybe I can use the State monad to simulate objects. But it's
> really hard for me to implement, because I think State monad is used to
> simulate a global shared state, is it right?
> Then what's the best way to simulate private states or just instead how to
> solve simulation problems such as a physical engine using the haskell way?
A physical engine can be simulated using pure code, with a
function from timestep to state. (Of course, that doesn't hold
when you want to deal with user interaction.) I think there is no
general answer to your question. My sugestion is to describe an
example you would like to work with.
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