[Haskell-cafe] Physics engines purely in Haskell?

Roman Cheplyaka roma at ro-che.info
Sun Nov 9 16:34:37 EST 2008


* Mark Wassell <mwassell at bigpond.net.au> [2008-11-09 10:51:55+1100]
> Has anyone thought about or embarked on the task of developing a 2D or  
> 3D physics engine purely in Haskell?
>
> There is Hipmunk but I'm wondering about a purely Haskell  
> implementation; possibly a port of Chipmunk to Haskell.

As Don said, there is a physics engine called Hpysics.
There are still some issues to be solved, but if you're interested in
using it, please drop me a line!

-- 
Roman I. Cheplyaka :: http://ro-che.info/
kzm: My program contains a bug. How ungrateful, after all I've done for it.


More information about the Haskell-Cafe mailing list