[Haskell-cafe] Physics engines purely in Haskell?

Don Stewart dons at galois.com
Sat Nov 8 18:53:55 EST 2008

> Has anyone thought about or embarked on the task of developing a 2D or 
> 3D physics engine purely in Haskell?
> There is Hipmunk but I'm wondering about a purely Haskell 
> implementation; possibly a port of Chipmunk to Haskell.


    "Hpysics is a physics engine to be written using Data Parallel
    Haskell during Google Summer of Code 2008. "

More information about the Haskell-Cafe mailing list