[Haskell-cafe] Re: Draft chapters of "Real World Haskell" now
jules at jellybean.co.uk
Sun Jan 27 12:29:50 EST 2008
Achim Schneider wrote:
>> Will there be a chapter on OpenGL?
> Please, don't.
> With the current state of Haskell's openGL, all you need is the redbook
> and a sed command that removes the 3f from vertex3f.
I'm not going to try to make a case for the authors of RWH to do a
chapter on OpenGL. I don't think it's particularly important.
However, I do think that opengl code can be used for rather good worked
examples which start with code which is pretty much a "sed translation"
of C code and successively transform and abstract. Haskell gives so much
more convenient abstraction power than, say, C or Java and it *really*
shows in the ability to abstract the kind of boring boilerplate which
pollutes large opengl programs.
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