[Haskell-cafe] Re: Tim Sweeney (the gamer)

Achim Schneider barsoap at web.de
Thu Jan 10 15:37:51 EST 2008


Ketil Malde <ketil+haskell at ii.uib.no> wrote:

> "Sebastian Sylvan" <sebastian.sylvan at gmail.com> writes:
> 
> > Maybe I'm just lucky, but if we are still talking about the games
> > industry I don't think this fits my experience of bosses. Games
> > compete very much on performance, and we basically rewrite almost
> > all of our code over a few years or so anyway
> 
> Another thing is that having the next big game means an incredible
> amount of money - more than a Hollywood blockbuster, according to
> popular rumor.  Many companies may be willing to take a risk on
> promising but immature technology in the hope that it will give them
> the advantage they need to deliver the next Halo (or whatever).
> 
> Very competitive industry, large money involved, lots of software
> rewritten or developed from scratch.  Sounds ideal.  Any boss who
> insists on doing things the way they've always done it won't last
> long. 
> 
Just to set things straight: You can make more money selling mind
trainers and party games like Nintendo does, or selling games with
slideshow complexity but much visible flesh for handsets... at least
here in Germany that's the much bigger portion of the industry.


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