[Haskell-cafe] Pixel plotter

nornagon nornagon at gmail.com
Sun Oct 14 11:05:06 EDT 2007

On 14/10/2007, Andrew Coppin <andrewcoppin at btinternet.com> wrote:
> Jon Harrop wrote:
> > On Sunday 14 October 2007 13:31:56 Andrew Coppin wrote:
> >
> >> PS. I've investigated existing APIs and I'm not seeing anything that
> >> looks useful. Lots of support for drawing lines and arcs and so on, but
> >> not for plotting individual pixels.
> >>
> >
> > I highly recommend OpenGL. Even if you are just filling texture maps for now,
> > you have a future proof way to do far more sophisticated graphics.
> >
> ...just... the irony of using OpenGL to write a software ray tracer. ;-)
> Oh, and the irony of using OpenGL (an API of unimaginable complexity)
> just to write pixels to the screen. Isn't that kind of like using a
> thermonuclear device to crack a nut?

OpenGL is used as a pixel-plotting mechanism relatively often. You
wouldn't be doing anything new if you did it that way.

I say someone binds SDL[1]. (If it hasn't been done already.)

- Jeremy

[1] - http://libsdl.org

More information about the Haskell-Cafe mailing list