At Mon, 19 Nov 2007 21:25:23 +0000, Andrew Coppin wrote: > > If you were going to implement Tetris in Haskell, how would you do it? > > (For that matter, has anybody already *done* it? It would probably make > a nice example program...) A minimal openGL haskell tetris clone: http://haskell-tetris.pbwiki.com/Main j.