[Haskell-cafe] Ray tracer
Philippa Cowderoy
flippa at flippac.org
Sun Jul 15 12:48:20 EDT 2007
On Sun, 15 Jul 2007, Andrew Coppin wrote:
> ajb at spamcop.net wrote:
> > G'day all.
> >
> > Quoting Andrew Coppin <andrewcoppin at btinternet.com>:
> >
> >
> > > The "Haskell ray tracer" seems to be a pretty standard and widely-used
> > > example program. But has anybody ever seriously tried to make a
> > > "production-grade" implementation? (I.e., one that is user-friendly,
> > > efficient, and with lots of functionallity.)
> > >
> >
> > Speaking as an ex-VFX head, there are very few "production-grade"
> > renderers out there, and of those, very few are primarily ray tracers,
> > and of those, almost none are what most would consider "user-friendly".
> >
> > So you've set the bar quite high there.
> >
>
> By "production grade" I don't mean "you can put Pixar to shame", I just mean
> "it's not an experimental research project - it's something designed to
> actually be used by normal users".
>
Or to put it another way, that the code and UI are appropriate for
"production grade" software in general, as opposed to a raytracer that's
suitable for production grade rendering.
--
flippa at flippac.org
A problem that's all in your head is still a problem.
Brain damage is but one form of mind damage.
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