[Haskell-cafe] Frag
Donald Bruce Stewart
dons at cse.unsw.edu.au
Sun Jul 15 00:19:21 EDT 2007
mwassell:
> Donald Bruce Stewart wrote:
> >jon:
> >
> >>I just stumbled upon this fast action 3D shooter written entirely in
> >>Haskell:
> >>
> >> http://haskell.org/haskellwiki/Frag
> >>
> >>After 15 minutes trying to build it I find that it segfaults. Can anyone
> >>else get this to work?
> >>
> >
> >Likely depends on your OpenGL version, and possibly even graphics card.
> >
> >It's not been updated in about a year and half, but last time I tried
> >it, it worked fine. Anyone with a bit more OpenGL-fu able to test it
> >against current HOpenGL?
> >
> Builds easily and works for me with GHC 6.6.1 on widows (though). You
> need to specify a level when running it and you will get a series of
> messages about loading textures before the window appears. Does it get
> this far?
I suspect there's some 64 bit uncleanliness in the FFI bindings used.
That wouldn't have been tested by Mun, I think.
-- Don
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