OpenGL failing with Mac Intel 6.6 distribution

Gregory Wright gwright at comcast.net
Sat Oct 28 14:11:50 EDT 2006


On Oct 28, 2006, at 1:41 PM, Deborah Goldsmith wrote:

> On Oct 28, 2006, at 10:14 AM, Gregory Wright wrote:
>> My guess is that your
>> compiler was built without OpenGL support.  If you downloaded a  
>> binary
>> compiler, you're stuck until someone adds it. Look at the output of
>>
>> 	ghc-pkg list
>>
>> Do you see GLUT-* andfOpenGL-* ? If not, you do not have OpenGL  
>> support.
>
> $ ghc-pkg list
> /usr/local/lib/ghc-6.6/package.conf:
>     Cabal-1.1.6, GLUT-2.0, HGL-3.1, HUnit-1.1, OpenGL-2.1,
>     QuickCheck-1.0, X11-1.1, base-2.0, cgi-2006.9.6, fgl-5.2,
>     (ghc-6.6), haskell-src-1.0, haskell98-1.0, html-1.0, mtl-1.0,
>     network-2.0, parsec-2.0, readline-1.0, regex-base-0.71,
>     regex-compat-0.71, regex-posix-0.71, rts-1.0, stm-2.0,
>     template-haskell-2.0, time-1.0, unix-1.0, xhtml-2006.9.13
>
> Since it failed at the gcc stage rather than the ghc stage, I don't  
> think that it's that the package wasn't installed. I think  
> something about the way the distribution was put together is wrong.
>
>>
>> If you built your ghc from source, make sure you have enabled  
>> hopengl that the opengl
>> libraries are found (save the build logs and look in the  
>> configuration sections).
>
> This is the binary Intel build that is listed on the GHC 6.6  
> downloads page. It looks like something is wrong with that build. I  
> guess I'll try building it from source instead.
>


If you build from source make sure you have Xcode 2.4 (the latest).   
I'm getting
reports of build problems on OS X/Intel, which seem to all be related  
to older
versions of Xcode.

Greg

> Deborah
>
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