How to bind a window library (in C) to Haskell?
Brian Hulley
brianh at metamilk.com
Mon Feb 27 13:13:54 EST 2006
Hi Esa!
Thanks for the very detailed and clear explanation! I was going to wait till
I'd implemented a simple example of passing/calling a function closure to
post a reply but I've wasted all day just trying to think up a good name for
my graphics library! :-)
Regarding DirectX bindings, if you've not already done so you may be
interested to see how the DirectX9 .NET api is structured. Certainly when I
wrote a small graphics program in C# a year or so ago I was quite impressed
by the way the DX9.NET api managed to hide a lot of the mess that you have
to deal with in the C/C++ api such as keeping track of resources that
suddenly disappear and dealing with reset properly.
It looks like I won't need to go to such a low level though for my api - I
imagine my call back functions will be implemented easily by using a FunPtr
to something which returns a suitable monadic type which will keep track of
the state of the app's 'document' and be combined with the IO monad in some
way.
Also thanks for pointing out the existence of the Win32 bindings. Also I
noticed that a Haskell version of the ObjectIO library was hiding in my GHC
installation too, so this will be a further useful source of ideas for how
to structure my api.
Best regards,
Brian.
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