ArrayArrays
Edward Kmett
ekmett at gmail.com
Fri Aug 28 22:07:44 UTC 2015
I think both are useful, but the one you suggest requires a lot more
plumbing and doesn't subsume all of the usecases of the other.
-Edward
On Fri, Aug 28, 2015 at 5:51 PM, Ryan Newton <rrnewton at gmail.com> wrote:
> So that primitive is an array like thing (Same pointed type, unbounded
> length) with extra payload.
>
> I can see how we can do without structs if we have arrays, especially with
> the extra payload at front. But wouldn't the general solution for structs
> be one that that allows new user data type defs for # types?
>
>
>
> On Fri, Aug 28, 2015 at 4:43 PM Edward Kmett <ekmett at gmail.com> wrote:
>
>> Some form of MutableStruct# with a known number of words and a known
>> number of pointers is basically what Ryan Yates was suggesting above, but
>> where the word counts were stored in the objects themselves.
>>
>> Given that it'd have a couple of words for those counts it'd likely want
>> to be something we build in addition to MutVar# rather than a replacement.
>>
>> On the other hand, if we had to fix those numbers and build info tables
>> that knew them, and typechecker support, for instance, it'd get rather
>> invasive.
>>
>> Also, a number of things that we can do with the 'sized' versions above,
>> like working with evil unsized c-style arrays directly inline at the end of
>> the structure cease to be possible, so it isn't even a pure win if we did
>> the engineering effort.
>>
>> I think 90% of the needs I have are covered just by adding the one
>> primitive. The last 10% gets pretty invasive.
>>
>> -Edward
>>
>> On Fri, Aug 28, 2015 at 5:30 PM, Ryan Newton <rrnewton at gmail.com> wrote:
>>
>>> I like the possibility of a general solution for mutable structs (like
>>> Ed said), and I'm trying to fully understand why it's hard.
>>>
>>> So, we can't unpack MutVar into constructors because of object identity
>>> problems. But what about directly supporting an extensible set of unlifted
>>> MutStruct# objects, generalizing (and even replacing) MutVar#? That may be
>>> too much work, but is it problematic otherwise?
>>>
>>> Needless to say, this is also critical if we ever want best in class
>>> lockfree mutable structures, just like their Stm and sequential
>>> counterparts.
>>>
>>> On Fri, Aug 28, 2015 at 4:43 AM Simon Peyton Jones <
>>> simonpj at microsoft.com> wrote:
>>>
>>>> At the very least I'll take this email and turn it into a short article.
>>>>
>>>> Yes, please do make it into a wiki page on the GHC Trac, and maybe make
>>>> a ticket for it.
>>>>
>>>>
>>>> Thanks
>>>>
>>>>
>>>>
>>>> Simon
>>>>
>>>>
>>>>
>>>> *From:* Edward Kmett [mailto:ekmett at gmail.com]
>>>> *Sent:* 27 August 2015 16:54
>>>> *To:* Simon Peyton Jones
>>>> *Cc:* Manuel M T Chakravarty; Simon Marlow; ghc-devs
>>>> *Subject:* Re: ArrayArrays
>>>>
>>>>
>>>>
>>>> An ArrayArray# is just an Array# with a modified invariant. It points
>>>> directly to other unlifted ArrayArray#'s or ByteArray#'s.
>>>>
>>>>
>>>>
>>>> While those live in #, they are garbage collected objects, so this all
>>>> lives on the heap.
>>>>
>>>>
>>>>
>>>> They were added to make some of the DPH stuff fast when it has to deal
>>>> with nested arrays.
>>>>
>>>>
>>>>
>>>> I'm currently abusing them as a placeholder for a better thing.
>>>>
>>>>
>>>>
>>>> The Problem
>>>>
>>>> -----------------
>>>>
>>>>
>>>>
>>>> Consider the scenario where you write a classic doubly-linked list in
>>>> Haskell.
>>>>
>>>>
>>>>
>>>> data DLL = DLL (IORef (Maybe DLL) (IORef (Maybe DLL)
>>>>
>>>>
>>>>
>>>> Chasing from one DLL to the next requires following 3 pointers on the
>>>> heap.
>>>>
>>>>
>>>>
>>>> DLL ~> IORef (Maybe DLL) ~> MutVar# RealWorld (Maybe DLL) ~> Maybe DLL
>>>> ~> DLL
>>>>
>>>>
>>>>
>>>> That is 3 levels of indirection.
>>>>
>>>>
>>>>
>>>> We can trim one by simply unpacking the IORef with
>>>> -funbox-strict-fields or UNPACK
>>>>
>>>>
>>>>
>>>> We can trim another by adding a 'Nil' constructor for DLL and worsening
>>>> our representation.
>>>>
>>>>
>>>>
>>>> data DLL = DLL !(IORef DLL) !(IORef DLL) | Nil
>>>>
>>>>
>>>>
>>>> but now we're still stuck with a level of indirection
>>>>
>>>>
>>>>
>>>> DLL ~> MutVar# RealWorld DLL ~> DLL
>>>>
>>>>
>>>>
>>>> This means that every operation we perform on this structure will be
>>>> about half of the speed of an implementation in most other languages
>>>> assuming we're memory bound on loading things into cache!
>>>>
>>>>
>>>>
>>>> Making Progress
>>>>
>>>> ----------------------
>>>>
>>>>
>>>>
>>>> I have been working on a number of data structures where the
>>>> indirection of going from something in * out to an object in # which
>>>> contains the real pointer to my target and coming back effectively doubles
>>>> my runtime.
>>>>
>>>>
>>>>
>>>> We go out to the MutVar# because we are allowed to put the MutVar# onto
>>>> the mutable list when we dirty it. There is a well defined write-barrier.
>>>>
>>>>
>>>>
>>>> I could change out the representation to use
>>>>
>>>>
>>>>
>>>> data DLL = DLL (MutableArray# RealWorld DLL) | Nil
>>>>
>>>>
>>>>
>>>> I can just store two pointers in the MutableArray# every time, but this
>>>> doesn't help _much_ directly. It has reduced the amount of distinct
>>>> addresses in memory I touch on a walk of the DLL from 3 per object to 2.
>>>>
>>>>
>>>>
>>>> I still have to go out to the heap from my DLL and get to the array
>>>> object and then chase it to the next DLL and chase that to the next array.
>>>> I do get my two pointers together in memory though. I'm paying for a card
>>>> marking table as well, which I don't particularly need with just two
>>>> pointers, but we can shed that with the "SmallMutableArray#" machinery
>>>> added back in 7.10, which is just the old array code a a new data type,
>>>> which can speed things up a bit when you don't have very big arrays:
>>>>
>>>>
>>>>
>>>> data DLL = DLL (SmallMutableArray# RealWorld DLL) | Nil
>>>>
>>>>
>>>>
>>>> But what if I wanted my object itself to live in # and have two mutable
>>>> fields and be able to share the sme write barrier?
>>>>
>>>>
>>>>
>>>> An ArrayArray# points directly to other unlifted array types. What if
>>>> we have one # -> * wrapper on the outside to deal with the impedence
>>>> mismatch between the imperative world and Haskell, and then just let the
>>>> ArrayArray#'s hold other arrayarrays.
>>>>
>>>>
>>>>
>>>> data DLL = DLL (MutableArrayArray# RealWorld)
>>>>
>>>>
>>>>
>>>> now I need to make up a new Nil, which I can just make be a special
>>>> MutableArrayArray# I allocate on program startup. I can even abuse pattern
>>>> synonyms. Alternately I can exploit the internals further to make this
>>>> cheaper.
>>>>
>>>>
>>>>
>>>> Then I can use the readMutableArrayArray# and writeMutableArrayArray#
>>>> calls to directly access the preceding and next entry in the linked list.
>>>>
>>>>
>>>>
>>>> So now we have one DLL wrapper which just 'bootstraps me' into a strict
>>>> world, and everything there lives in #.
>>>>
>>>>
>>>>
>>>> next :: DLL -> IO DLL
>>>>
>>>> next (DLL m) = IO $ \s -> case readMutableArrayArray# s of
>>>>
>>>> (# s', n #) -> (# s', DLL n #)
>>>>
>>>>
>>>>
>>>> It turns out GHC is quite happy to optimize all of that code to keep
>>>> things unboxed. The 'DLL' wrappers get removed pretty easily when they are
>>>> known strict and you chain operations of this sort!
>>>>
>>>>
>>>>
>>>> Cleaning it Up
>>>>
>>>> ------------------
>>>>
>>>>
>>>>
>>>> Now I have one outermost indirection pointing to an array that points
>>>> directly to other arrays.
>>>>
>>>>
>>>>
>>>> I'm stuck paying for a card marking table per object, but I can fix
>>>> that by duplicating the code for MutableArrayArray# and using a
>>>> SmallMutableArray#. I can hack up primops that let me store a mixture of
>>>> SmallMutableArray# fields and normal ones in the data structure.
>>>> Operationally, I can even do so by just unsafeCoercing the existing
>>>> SmallMutableArray# primitives to change the kind of one of the arguments it
>>>> takes.
>>>>
>>>>
>>>>
>>>> This is almost ideal, but not quite. I often have fields that would be
>>>> best left unboxed.
>>>>
>>>>
>>>>
>>>> data DLLInt = DLL !Int !(IORef DLL) !(IORef DLL) | Nil
>>>>
>>>>
>>>>
>>>> was able to unpack the Int, but we lost that. We can currently at best
>>>> point one of the entries of the SmallMutableArray# at a boxed or at a
>>>> MutableByteArray# for all of our misc. data and shove the int in question
>>>> in there.
>>>>
>>>>
>>>>
>>>> e.g. if I were to implement a hash-array-mapped-trie I need to store
>>>> masks and administrivia as I walk down the tree. Having to go off to the
>>>> side costs me the entire win from avoiding the first pointer chase.
>>>>
>>>>
>>>>
>>>> But, if like Ryan suggested, we had a heap object we could construct
>>>> that had n words with unsafe access and m pointers to other heap objects,
>>>> one that could put itself on the mutable list when any of those pointers
>>>> changed then I could shed this last factor of two in all circumstances.
>>>>
>>>>
>>>>
>>>> Prototype
>>>>
>>>> -------------
>>>>
>>>>
>>>>
>>>> Over the last few days I've put together a small prototype
>>>> implementation with a few non-trivial imperative data structures for things
>>>> like Tarjan's link-cut trees, the list labeling problem and
>>>> order-maintenance.
>>>>
>>>>
>>>>
>>>> https://github.com/ekmett/structs
>>>>
>>>>
>>>>
>>>> Notable bits:
>>>>
>>>>
>>>>
>>>> Data.Struct.Internal.LinkCut
>>>> <https://github.com/ekmett/structs/blob/9ff2818f888aff4789b7a41077a674a10d15e6ee/src/Data/Struct/Internal/LinkCut.hs>
>>>> provides an implementation of link-cut trees in this style.
>>>>
>>>>
>>>>
>>>> Data.Struct.Internal
>>>> <https://github.com/ekmett/structs/blob/9ff2818f888aff4789b7a41077a674a10d15e6ee/src/Data/Struct/Internal.hs>
>>>> provides the rather horrifying guts that make it go fast.
>>>>
>>>>
>>>>
>>>> Once compiled with -O or -O2, if you look at the core, almost all the
>>>> references to the LinkCut or Object data constructor get optimized away,
>>>> and we're left with beautiful strict code directly mutating out underlying
>>>> representation.
>>>>
>>>>
>>>>
>>>> At the very least I'll take this email and turn it into a short article.
>>>>
>>>>
>>>>
>>>> -Edward
>>>>
>>>>
>>>>
>>>> On Thu, Aug 27, 2015 at 9:00 AM, Simon Peyton Jones <
>>>> simonpj at microsoft.com> wrote:
>>>>
>>>> Just to say that I have no idea what is going on in this thread. What
>>>> is ArrayArray? What is the issue in general? Is there a ticket? Is there
>>>> a wiki page?
>>>>
>>>>
>>>>
>>>> If it’s important, an ab-initio wiki page + ticket would be a good
>>>> thing.
>>>>
>>>>
>>>>
>>>> Simon
>>>>
>>>>
>>>>
>>>> *From:* ghc-devs [mailto:ghc-devs-bounces at haskell.org] *On Behalf Of *Edward
>>>> Kmett
>>>> *Sent:* 21 August 2015 05:25
>>>> *To:* Manuel M T Chakravarty
>>>> *Cc:* Simon Marlow; ghc-devs
>>>> *Subject:* Re: ArrayArrays
>>>>
>>>>
>>>>
>>>> When (ab)using them for this purpose, SmallArrayArray's would be very
>>>> handy as well.
>>>>
>>>>
>>>>
>>>> Consider right now if I have something like an order-maintenance
>>>> structure I have:
>>>>
>>>>
>>>>
>>>> data Upper s = Upper {-# UNPACK #-} !(MutableByteArray s) {-# UNPACK
>>>> #-} !(MutVar s (Upper s)) {-# UNPACK #-} !(MutVar s (Upper s))
>>>>
>>>>
>>>>
>>>> data Lower s = Lower {-# UNPACK #-} !(MutVar s (Upper s)) {-# UNPACK
>>>> #-} !(MutableByteArray s) {-# UNPACK #-} !(MutVar s (Lower s)) {-# UNPACK
>>>> #-} !(MutVar s (Lower s))
>>>>
>>>>
>>>>
>>>> The former contains, logically, a mutable integer and two pointers, one
>>>> for forward and one for backwards. The latter is basically the same thing
>>>> with a mutable reference up pointing at the structure above.
>>>>
>>>>
>>>>
>>>> On the heap this is an object that points to a structure for the
>>>> bytearray, and points to another structure for each mutvar which each point
>>>> to the other 'Upper' structure. So there is a level of indirection smeared
>>>> over everything.
>>>>
>>>>
>>>>
>>>> So this is a pair of doubly linked lists with an upward link from the
>>>> structure below to the structure above.
>>>>
>>>>
>>>>
>>>> Converted into ArrayArray#s I'd get
>>>>
>>>>
>>>>
>>>> data Upper s = Upper (MutableArrayArray# s)
>>>>
>>>>
>>>>
>>>> w/ the first slot being a pointer to a MutableByteArray#, and the next
>>>> 2 slots pointing to the previous and next previous objects, represented
>>>> just as their MutableArrayArray#s. I can use sameMutableArrayArray# on
>>>> these for object identity, which lets me check for the ends of the lists by
>>>> tying things back on themselves.
>>>>
>>>>
>>>>
>>>> and below that
>>>>
>>>>
>>>>
>>>> data Lower s = Lower (MutableArrayArray# s)
>>>>
>>>>
>>>>
>>>> is similar, with an extra MutableArrayArray slot pointing up to an
>>>> upper structure.
>>>>
>>>>
>>>>
>>>> I can then write a handful of combinators for getting out the slots in
>>>> question, while it has gained a level of indirection between the wrapper to
>>>> put it in * and the MutableArrayArray# s in #, that one can be basically
>>>> erased by ghc.
>>>>
>>>>
>>>>
>>>> Unlike before I don't have several separate objects on the heap for
>>>> each thing. I only have 2 now. The MutableArrayArray# for the object
>>>> itself, and the MutableByteArray# that it references to carry around the
>>>> mutable int.
>>>>
>>>>
>>>>
>>>> The only pain points are
>>>>
>>>>
>>>>
>>>> 1.) the aforementioned limitation that currently prevents me from
>>>> stuffing normal boxed data through a SmallArray or Array into an ArrayArray
>>>> leaving me in a little ghetto disconnected from the rest of Haskell,
>>>>
>>>>
>>>>
>>>> and
>>>>
>>>>
>>>>
>>>> 2.) the lack of SmallArrayArray's, which could let us avoid the card
>>>> marking overhead. These objects are all small, 3-4 pointers wide. Card
>>>> marking doesn't help.
>>>>
>>>>
>>>>
>>>> Alternately I could just try to do really evil things and convert the
>>>> whole mess to SmallArrays and then figure out how to unsafeCoerce my way to
>>>> glory, stuffing the #'d references to the other arrays directly into the
>>>> SmallArray as slots, removing the limitation we see here by aping the
>>>> MutableArrayArray# s API, but that gets really really dangerous!
>>>>
>>>>
>>>>
>>>> I'm pretty much willing to sacrifice almost anything on the altar of
>>>> speed here, but I'd like to be able to let the GC move them and collect
>>>> them which rules out simpler Ptr and Addr based solutions.
>>>>
>>>>
>>>>
>>>> -Edward
>>>>
>>>>
>>>>
>>>> On Thu, Aug 20, 2015 at 9:01 PM, Manuel M T Chakravarty <
>>>> chak at cse.unsw.edu.au> wrote:
>>>>
>>>> That’s an interesting idea.
>>>>
>>>> Manuel
>>>>
>>>> > Edward Kmett <ekmett at gmail.com>:
>>>>
>>>> >
>>>> > Would it be possible to add unsafe primops to add Array# and
>>>> SmallArray# entries to an ArrayArray#? The fact that the ArrayArray#
>>>> entries are all directly unlifted avoiding a level of indirection for the
>>>> containing structure is amazing, but I can only currently use it if my leaf
>>>> level data can be 100% unboxed and distributed among ByteArray#s. It'd be
>>>> nice to be able to have the ability to put SmallArray# a stuff down at the
>>>> leaves to hold lifted contents.
>>>> >
>>>> > I accept fully that if I name the wrong type when I go to access one
>>>> of the fields it'll lie to me, but I suppose it'd do that if i tried to use
>>>> one of the members that held a nested ArrayArray# as a ByteArray# anyways,
>>>> so it isn't like there is a safety story preventing this.
>>>> >
>>>> > I've been hunting for ways to try to kill the indirection problems I
>>>> get with Haskell and mutable structures, and I could shoehorn a number of
>>>> them into ArrayArrays if this worked.
>>>> >
>>>> > Right now I'm stuck paying for 2 or 3 levels of unnecessary
>>>> indirection compared to c/java and this could reduce that pain to just 1
>>>> level of unnecessary indirection.
>>>> >
>>>> > -Edward
>>>>
>>>> > _______________________________________________
>>>> > ghc-devs mailing list
>>>> > ghc-devs at haskell.org
>>>> > http://mail.haskell.org/cgi-bin/mailman/listinfo/ghc-devs
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> ghc-devs mailing list
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>>>> http://mail.haskell.org/cgi-bin/mailman/listinfo/ghc-devs
>>>>
>>>
>>
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