[Fieldtrip] Lighting Patch for Fieldtrip
Conal Elliott
conal at conal.net
Tue Jan 6 22:43:31 EST 2009
Also, I'd also like to see some response to Ivan's last message on the
thread "Adding lighting to FieldTrip". I appreciate Ivan's focus on GPU
execution, which I hope will soon replace CPU execution in the
implementation of FieldTrip. I expect we'll get a quite dramatic boost in
performance as well as having more flexibility.
- Conal
On Tue, Jan 6, 2009 at 3:33 PM, Conal Elliott <conal at conal.net> wrote:
> Thanks, David! I'm glad for lights in FieldTrip. The code looks mostly
> good to me. A few comments:
>
> * renderLightsIO's 'h' definition could use some prettying up: I'd prefer a
> unary style (e.g. 'h Empty = return') and using Kleisli composition ((>=>))
> for the Union case.
>
> * You've mostly aligned "=", ",", "::", and "$=", which I appreciate, as
> removing surface irregularities helps me see and fix deeper irregularities.
> You missed some, in renderLightsIO, pltToGL ("i"), LightType, and a few
> others. If you look carefully at the .patch, you'll find them all.
>
> * I see lights getting enabled. How do they get disabled?
>
> Would you mind addressing these issues and resending?
>
> Happy new year,
>
> - Conal
>
>
> On Tue, Jan 6, 2009 at 2:28 PM, David Sankel <camior at gmail.com> wrote:
>
>> Hello Folks,
>>
>> I've attached patch that will allow FieldTrip full access to omni,
>> spot, and directional lights with varying parameters. It works much
>> the same way as geometry does. See examples.hs for neat examples (the
>> LegacyAdapterAnim.hs file is required for the examples and is
>> different from the one I posted earlier).
>>
>> I'll be updating the ticket
>> (http://trac.haskell.org/FieldTrip/ticket/16) shortly.
>>
>> David
>>
>> --
>> David Sankel
>>
>> _______________________________________________
>> FieldTrip mailing list
>> FieldTrip at haskell.org
>> http://www.haskell.org/mailman/listinfo/fieldtrip
>>
>>
>
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