[Haskell-beginners] Lions, Wolves and Goats

Tim Perry tim.v2.0 at gmail.com
Mon Jun 16 23:15:19 UTC 2014


I tried a set-based solution and it can process ~1600 items in 25 seconds
on this i7. Seems really slow compared to the times posted here:
http://unriskinsight.blogspot.co.at/2014/06/fast-functional-goats-lions-and-wolves.html

I'm curious if anyone spots any major flaw. If not, I'll profile it tonight
-- I can't afford to spend more time on this at work

Tim



On Fri, Jun 13, 2014 at 8:54 AM, Elric <elric at kiosa.org> wrote:

>  Thank You Bob,
>
> I learnt quite a bit from your solution. I have been restricting myself to
> Lists so far. I think I will have to start exploring other data structures
> like Sets in Haskell as well. :)
>
> Thank You,
> Elric
>
>
> On 06/08/2014 03:41 PM, Bob Ippolito wrote:
>
> Here's another approach that more closely models what's going on in the
> C++ version. I defined an ordNub rather than using nub as nub is O(n^2) as
> it only requires Eq.
>
>  https://gist.github.com/etrepum/5bfedc8bbe576f89fe09
>
>  import qualified Data.Set as S
> import Data.List (partition)
> import System.Environment (getArgs)
>
>  data LWG = LWG { _lion, _wolf, _goat :: {-# UNPACK #-} !Int }
>      deriving (Show, Ord, Eq)
>
>  lionEatGoat, lionEatWolf, wolfEatGoat :: LWG -> LWG
> lionEatGoat (LWG l w g) = LWG (l - 1) (w + 1) (g - 1)
> lionEatWolf (LWG l w g) = LWG (l - 1) (w - 1) (g + 1)
> wolfEatGoat (LWG l w g) = LWG (l + 1) (w - 1) (g - 1)
>
>  stableState :: LWG -> Bool
> stableState (LWG l w g) = length (filter (==0) [l, w, g]) >= 2
>
>  validState :: LWG -> Bool
> validState (LWG l w g) = all (>=0) [l, w, g]
>
>  possibleMeals :: LWG -> [LWG]
> possibleMeals state =
>   filter validState .
>   map ($ state) $ [lionEatGoat, lionEatWolf, wolfEatGoat]
>
>  ordNub :: Ord a => [a] -> [a]
> ordNub = S.toList . S.fromList
>
>  endStates :: [LWG] -> [LWG]
> endStates states
>   | not (null stable)   = stable
>   | not (null unstable) = endStates (concatMap possibleMeals unstable)
>   | otherwise           = []
>   where (stable, unstable) = partition stableState (ordNub states)
>
> main :: IO ()
> main = do
>   [l, w, g] <- map read `fmap` getArgs
>   mapM_ print . endStates $ [LWG l w g]
>
>
>
> On Sat, Jun 7, 2014 at 11:33 PM, Francesco Ariis <fa-ml at ariis.it> wrote:
>
>> On Sat, Jun 07, 2014 at 08:04:09PM -0400, Elric wrote:
>> > Hi,
>> >
>> > I came across this article:
>> http://unriskinsight.blogspot.co.at/2014/06/fast-functional-goats-lions-and-wolves.html
>> > a couple of days ago. This compares performance of solving a problem
>> > (which I will get to) using the functional constructs alone in
>> > languages like C++11 and Java 8.
>> > Since, Haskell is my first foray into FP, I thought I should try
>> > solving this in Haskell.
>> >
>>
>>  Hello Elric,
>>     I gave a go at the problem, managed to get a result (23).
>> I attach the .hs file (not my best Haskell, but hopefully clear enough).
>>
>> The crucial point in my solution lies in this lines:
>>
>>     carnage :: [Forest] -> [Forest]
>>     let wodup = nub aa in
>>     -- etc. etc.
>>
>> Which means after every iteration I call |nub| on my list of possible
>> states; nub is a function from |Data.List| and removes duplicate
>> elements from a list.
>>
>> If I omit that nub call, the program doesn't reach a solution (as it
>> is computationally quite inefficient). I think that's the problem
>> with your versions.
>>
>> Let me know if this helps
>>
>>
>>
>>
>>
>>
>>
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>>
>
>
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