[Haskell-beginners] GUI library

Tim Perry tim.v2.0 at gmail.com
Thu Feb 7 19:46:47 CET 2013

Java did it. Swing just asks the OS for a window and draws in it. Works fairly well...except that a Java (Swing) program never quite acts like a Windows, Mac, or Linux program. 

And there was a practical use: you got much closer to "write once, run anywhere" whereas the earlier AWT resulted in "write once, test everywhere". 

The same could be done in Haskell, but it would be a huge time commitment.  


On Feb 7, 2013, at 9:32 AM, Brandon Allbery <allbery.b at gmail.com> wrote:

> On Thu, Feb 7, 2013 at 12:08 PM, Emanuel Koczwara <poczta at emanuelkoczwara.pl> wrote:
>   I'm looking for a library written from scratch in haskell, not high
> level bindings.
> Nobody's going to reimplement an entire graphics stack in Haskell (or any other language, except as a tour-de-force with no practical use); they're going to use existing bindings to a well-tested existing GUI.  Rewriting Wx or Gtk+ in Haskell, seriously?  Aside from the effort required at the outset, try keeping up with changes to the thing you're reimplementing.  Not maintainable and not viable.
> -- 
> brandon s allbery kf8nh                               sine nomine associates
> allbery.b at gmail.com                                  ballbery at sinenomine.net
> unix, openafs, kerberos, infrastructure, xmonad        http://sinenomine.net
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