WxHaskell problems was Re: [Haskell-beginners] How to model this in
haskell, get rid of my OO thinking?
James Fenn
haskell at jamesfenn.com
Wed May 19 08:43:20 EDT 2010
For me on ubuntu karmic and haskell platform 2010.1, WxWidgets doesn't
seem to be responding to keypresses. I have only tried it with
WxAsteroids as I thought it would be useful for me to study. Does
anyone else have the same problem?
Cheers,
James
On 19 May 2010 09:02, Henk-Jan van Tuyl <hjgtuyl at chello.nl> wrote:
>
> On Tue, 18 May 2010 05:21:38 +0200, <haskell at lonely-star.org> wrote:
>
>> Hi,
>>
>> I learning haskell and I am trying to understand how model certain
>> things in it.
>> As I have been doing a lot of C++ programming so far. Let's imagine we
>> want to write a game. In the game there are spaceships and rocks (image
>> something like astroids :) ). Now both spaceships and rocks have a
>> position and can move. Spaceships can shoot, while rocks can explode.
>
> There is a well documented implementation, called wxAsteroids; see
> http://www.haskell.org/haskellwiki/WxAsteroids
>
> Regards,
> Henk-Jan van Tuyl
>
>
> --
> http://Van.Tuyl.eu/
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