[Haskell-beginners] HOpenGL questions
tom.davie at gmail.com
Wed May 19 02:47:04 EDT 2010
My answer to how I would structure a program using OpenGL was rather a pragmatic version, as I expect you were wanting. My actual answer to how I'd *like* to see this work, is actually to have a much more functional design...
Such a design would use FRP to compute the game world state, and main in my program would have roughly the type Behaviour PlayerInput -> Behaviour SceneGraph.
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