Re: [Haskell-beginners] Chessboard Module, opinions on...
Tony Morris
tonymorris at gmail.com
Wed Oct 28 04:00:47 EDT 2009
Nitpicking, a white knight cannot move to b3 on its first move. Kb3
denotes King to b3 which is not a possible first move. Nb3 is the
correct notation for Knight to b3. Possible first moves for a white
knight are Na3 Nc3 Nf3 and Nh3.
Players in chess tournaments are required to notate their games using
algebraic notation and also as a result of training/reading, the
notation rolls off one's tongue.
Joe Fredette wrote:
> Awesome, have you cabal-ized it? If not, it's pretty simple (look up
> 'cabal' on the haskellwiki). Then you can upload it to hackage to be
> toyed with.
>
> One thing that might be a cool direction to go w/ your project (sounds
> like you intend to make a chess playing program, this is somewhat
> orthogonal to that goal) is to build a "playback" machine. For
> instance, I play chess with people by email on a fairly regular basis.
> Specifically, we submit moves to one another in semi-standard[1]
> algebraic chess notation. So I might see a game like:
>
>
> 1. Kb3 e5
> 2. d3 d6
> ...
> n. a4->a5 e6->d7
>
> Where the first move is White, moving his knight to B-3, then black
> moves his pawn from e7 to e5. etc.
> a move followed by a * is a check, followed by two stars is a mate.
> etc. You can poke at the wiki page for ACN for the appropriate syntax.
> My suggestion is that- often times we go many days in between moves,
> and so I don't keep track (in my head) of the last few moves he made,
> which can sometimes indicate weak points/general strategies. It would
> be _really_ nice to be able to replay old board positions at will,
> given this ACN notation of the game. Might be a nice (simple) use case
> for Parsec, and I imagine that most chess engines will have something
> like that (assuming they operate on STDIN/OUT) -- even if the syntax
> may be different. This will give you the "backend" to plug it onto
> anyway.
>
> Anywho, good luck with your project, it looks nice!
>
> /Joe
>
> PS, Just noticed the little function you use to display the board (and
> stuff). You may want to poke around the 2d Pretty printers on hackage,
> they may make it easier/more extensible to render the board. Also,
> `cout`? Someone's got a bit o' the ++ in 'em... :)
>
>
>
> [1] Okay, we mostly make it up, but it's _consistently_ arbitrary...
>
> On Oct 28, 2009, at 1:56 AM, iæfai wrote:
>
>>
>> I have just recently finished a 'ChessBoard' module that is meant to
>> represent a chess board. I could use some opinions and/or suggestions
>> on the module.
>>
>> To give an example of how this can be used right now, and was my
>> immediate goal, you can do this:
>>
>> *ChessBoard> putStr $ cout defaultBoard
>> +----+----+----+----+----+----+----+----+
>> | RB | NB | BB | QB | KB | BB | NB | RB |
>> +----+----+----+----+----+----+----+----+
>> | PB | PB | PB | PB | PB | PB | PB | PB |
>> +----+----+----+----+----+----+----+----+
>> | | | | | | | | |
>> +----+----+----+----+----+----+----+----+
>> | | | | | | | | |
>> +----+----+----+----+----+----+----+----+
>> | | | | | | | | |
>> +----+----+----+----+----+----+----+----+
>> | | | | | | | | |
>> +----+----+----+----+----+----+----+----+
>> | PW | PW | PW | PW | PW | PW | PW | PW |
>> +----+----+----+----+----+----+----+----+
>> | RW | NW | BW | QW | KW | BW | NW | RW |
>> +----+----+----+----+----+----+----+----+
>>
>> I have not determined exactly how I will be making moves, but the
>> logic will not be in my program. I am going to be using a chess
>> engine in another process (I haven't chosen a chess engine yet that
>> works on both windows and mac through stdin/stdout).
>>
>> The module itself follows, I appreciate any thoughts you might have.
>>
>>
>> module ChessBoard where
>>
>> import Data.Sequence
>> import Data.Foldable
>> import Data.Maybe
>> import Data.List as List
>>
>> class NiceLook a where
>> cout :: a -> String
>>
>>
>> data Piece = Bishop | Rook | Knight | King | Queen | Pawn | NoPiece
>> deriving (Show, Eq)
>>
>> instance NiceLook Piece where
>> cout Bishop = "B"
>> cout Rook = "R"
>> cout Knight = "N"
>> cout Queen = "Q"
>> cout Pawn = "P"
>> cout King = "K"
>> cout _ = " "
>>
>> data Colour = Black | White | NoColour
>> deriving (Show, Eq)
>>
>> instance NiceLook Colour where
>> cout Black = "B"
>> cout White = "W"
>> cout NoColour = " "
>>
>> -- error "..." might be useful
>>
>> data Square = Square Piece Colour
>> deriving (Show, Eq)
>>
>> instance NiceLook (Square) where
>> cout (Square p c) = (cout p) ++ (cout c)
>>
>> data Row = Row (Seq Square)
>> deriving (Show, Eq)
>>
>> instance NiceLook (Row) where
>> cout (Row s) = "|" ++ foldMap (\x -> " " ++ cout x ++ " |")
>> s -- thnx Saizan
>>
>> makeRow n = case (List.length n) of
>> 8 -> Row (fromList n)
>> _ -> error "Row is not 8 squares"
>>
>> makeColouredSquares n c = makeRow $ map makeSquare (zip n (replicate
>> 8 c))
>>
>> makeSquare (n,c) = Square n c
>>
>> pawns = [Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn, Pawn]
>> back = [Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook]
>> blank = [NoPiece, NoPiece, NoPiece, NoPiece, NoPiece, NoPiece,
>> NoPiece, NoPiece]
>>
>> data Board = Board (Seq Row)
>> deriving (Show, Eq)
>>
>> instance NiceLook (Board) where
>> cout (Board c) = borderOutput ++ "\n" ++ (foldMap (\x -> cout x ++
>> "\n" ++ borderOutput ++ "\n") c)
>>
>> defaultBoard = Board (makeColouredSquares back Black <|
>> makeColouredSquares pawns Black <|
>> makeColouredSquares blank NoColour <|
>> makeColouredSquares blank NoColour <|
>> makeColouredSquares blank NoColour <|
>> makeColouredSquares blank NoColour <|
>> makeColouredSquares pawns White <|
>> makeColouredSquares back White <| empty)
>>
>>
>> borderOutput = "+" ++ (List.foldr1 (++) $ replicate 8 "----+")
>>
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--
Tony Morris
http://tmorris.net/
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