[reactive] windowPoint function in Reactive/GLUT/SimpleGL.hs
Conal Elliott
conal at conal.net
Mon Dec 1 12:59:16 EST 2008
I'm moving this thread to the FieldTrip list.
2008/12/1 David Sankel <camior at gmail.com>
> It looks like Peter's function assumes a parallel projection where the
> camera is facing -z. I wonder what would be useful in a 3 dimensional space.
> I can imagine the following scenarios with mapping mouse coordinates:
>
> - Intersection of the ray of that pixel's position/direction in 3D
> coordinates with the XY, YZ, or XZ planes depending on the camera position
> and type (parallel or perspective).
> - Intersection of the ray of that pixel's position/direction and an
> object that it touches. If it doesn't intersect an object it could either
> return a point at infinity or an intersection with a plane.
>
> Implementation would probably involve inspection of the z buffer at that
> pixel along with Peter's reverse projection. What would a nice interface
> look like?
>
> David
>
>
> 2008/11/29 Peter Verswyvelen <bugfact at gmail.com>:
>
> > The windowPoint function in Reactive/GLUT/SimpleGL.hs has the following
> > comment:
> > -- | Convert a window position to a logical X,Y. Logical zero is at the
> > -- origin, and [size??].
> > --
> > -- TODO: this def is completely broken. What do I even want? Probably
> to
> > -- go backward through the viewing transform to the XY plane.
> > The function I made in the past for doing this is:
> >
> > windowPoint :: GL.Position -> IO (Double,Double)
> > windowPoint pos@(GL.Position x y) =
> > do
> > viewport@(_,GL.Size _ height) <- get GL.viewport
> > modelviewMatrix <- getMatrix $ GL.Modelview 0
> > projectionMatrix <- getMatrix $ GL.Projection
> > let pos3 = GL.Vertex3 (fromIntegral x) (fromIntegral (height-y)) 0
> > GL.Vertex3 vx vy _ <- GLU.unProject pos3 modelviewMatrix
> > projectionMatrix viewport
> > return (vx,vy)
> > where
> > getMatrix :: GL.MatrixMode -> IO(GL.GLmatrix Scalar)
> > getMatrix mode = get $ GL.matrix $ Just mode
> >
> >
> > _______________________________________________
> > Reactive mailing list
> > Reactive at haskell.org
> > http://www.haskell.org/mailman/listinfo/reactive
> >
> >
>
>
>
> --
> David Sankel
>
> _______________________________________________
> Reactive mailing list
> Reactive at haskell.org
> http://www.haskell.org/mailman/listinfo/reactive
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.haskell.org/pipermail/reactive/attachments/20081201/0247335b/attachment.htm
More information about the Reactive
mailing list