Polymorphism in the Prelude
Carter Schonwald
carter.schonwald at gmail.com
Wed Jun 18 17:23:09 UTC 2014
I think polymorphic code, subject to it "obeying laws/equations" is
generally a win. Fewer ways to have funny corner cases. :)
On Wed, Jun 18, 2014 at 12:00 PM, David Thomas <davidleothomas at gmail.com>
wrote:
> Of course, you can always add type annotations to be more specific
> about your types. And that actually might be clearer than having to
> remember all the various names for all the various monomorphic
> variants. Or it might not.
>
> On Wed, Jun 18, 2014 at 6:06 AM, Erik Hesselink <hesselink at gmail.com>
> wrote:
> > I think it's a pretty clear tradeoff: if you write 'map f xs' you know
> > that 'xs' must be a list. If you write 'fmap f xs', you know only that
> > 'xs' is a Functor. So you gain flexibility in when you can use 'fmap',
> > but you lose the local information you get from the more constrained
> > type of 'map'. The same argument applies when generalizing 'mapM' and
> > friends. I'm still in favor of generalizing the Prelude functions to
> > their Foldable/Traversable variants, but the downside is also clear to
> > me.
> >
> > This seems like a perfect problem for an IDE to solve, by the way.
> >
> > Erik
> >
> > On Wed, Jun 18, 2014 at 2:49 PM, Jake McArthur <jake.mcarthur at gmail.com>
> wrote:
> >> I find this argument against polymorphism baffling. Do I really have to
> >> state the benefits of parametricity here? Probably not. Most likely,
> there
> >> is some specific style of polymorphism in mind going unsaid here, such
> as
> >> ListLike type classes that have tons of methods and don't really have
> any
> >> meaningful laws. Is this the case, or do you *really* mean to argue that
> >> polymorphism makes code confusing? If the latter, would you mind
> explaining
> >> why?
> >>
> >> Please forgive me for any weird autocorrections, typos, or bad grammar.
> This
> >> was written on my phone, which is hard to write and proofread on.
> >>
> >> Richard Eisenberg wrote:
> >>> Having lots of polymorphism in the Prelude is great, but for two
> problems:
> >>> 1) It's very confusing to novices.
> >>> 2) In the case of using Control.Category definitions:
> kind-polymorphism
> >>> is
> >>> not portable
> >>>
> >>> I wish to ignore (2) for now, as it's a smaller concern given that it
> >>> affects only a portion of the proposed changes.
> >>
> >> In my opinion, Richard missed the most important reason:
> >>
> >> 3) Gratuitous polymorphism makes code much less readable
> >> and much costlier to maintain, usually for almost no gain.
> >>
> >> One of the biggest strengths of Haskell is semantic clarity.
> >> You can often look at a Haskell expression, recognize its type,
> >> and then immediately understand exactly what the expression
> >> is doing. That is immensely valuable, not only for writing code,
> >> but for maintaining and refactoring it over the lifetime of an
> >> application, often by people other than the original author.
> >>
> >> Adding polymorphism to code is semantically lossy.
> >> One of the biggest disasters I have ever suffered in software
> >> engineering was when someone went through an entire fairly
> >> large code base and changed it to use a more polymorphic
> >> Prelude, then left the company. Adding the polymorphism was
> >> mostly mechanical, but undoing it required hours upon hours of
> >> puzzling out the meaning of the code, line by line.
> >>
> >> And do not relegate Richard's point #1 to CS 101 at university.
> >> Most software maintenance is done by the developers with
> >> the least Haskell experience. And that is the largest cost
> >> of software over time.
> >>
> >> Polymorphism can be very powerful, of course, and there are
> >> a lot of great tools and techniques that use it in various ways.
> >> But why force some particular polymorphic generalization
> >> down everyone's throat when the cost of enabling it if you
> >> want it is essentially zero?
> >>
> >> If you use a different Prelude in a large project, or in many small
> >> projects, take a few minutes to set up your dev environment
> >> accordingly.
> >>
> >> As a case in point: Yesod uses many GHC extensions universally,
> >> among them NoImplicitPrelude. These are all listed in the
> >> automatically-generated default cabal file; they never need to be
> >> typed, and never appear in any source files. There is a single extra
> >> line in each file which sets up the whole environment:
> >>
> >> import Import
> >>
> >> You can bind that to an editor key if you'd like. You can write
> >> scripts. There are packages on Haskell which automate a lot
> >> of things. Need I go on with these trivialities?
> >>
> >> A lot of thought went into making it easy to use GHC extensions.
> >> Advanced and experienced developers who need them should
> >> have no trouble at all using them, including alternative Preludes.
> >>
> >> That is not to say that no changes should be made to the Prelude.
> >> Now that people are using a number of different alternative Preludes
> >> more regularly, I would hope we can use that experience to
> >> make much-needed improvements to the default Prelude.
> >> But the principal design considerations should be simplicity,
> >> ease of use even for beginners, and semantic clarity of code
> >> using it.
> >>
> >> Thanks,
> >> Yitz
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