qualified imports, PVP and so on (Was: add new Data.Bits.Bits(bitZero) method)
Vincent Hanquez
tab at snarc.org
Tue Feb 25 21:37:29 UTC 2014
On 2014-02-25 20:38, Michael Snoyman wrote:
>
>
>
> On Tue, Feb 25, 2014 at 9:23 PM, Gregory Collins
> <greg at gregorycollins.net <mailto:greg at gregorycollins.net>> wrote:
>
> I really don't like this appeal to authority. I don't know who the
> "royal we" is that you are referring to here, and I don't accept the
> premise that the rest of us must simply adhere to a policy because "it
> was decided." "My side" as you refer to it is giving concrete negative
> consequences to the PVP. I'd expect "your side" to respond in kind,
> not simply assert that we're "breaking Hackage" and other such hyperbole.
>
Strongly agreed.
>
> Of course, people who want to follow PVP are also going to need
> tooling to make sure their programs still build in the future
> because so many people have broken the policy in the past --
> that's where proposed kludges like "cabal freeze" are going to
> come in.
>
>
> This is where we apparently fundamentally disagree. cabal freeze IMO
> is not at all a kludge. It's the only sane approach to reliable
> builds. If I ran my test suite against foo version 1.0.1, performed
> manual testing on 1.0.1, did my load balancing against 1.0.1, I don't
> want some hotfix build to automatically get upgraded to version 1.0.2,
> based on the assumption that foo's author didn't break anything.
>
This is probably also the only sane approach at the moment for safe
builds. Considering the whole hackage infrastructure is quite insecure
at the moment (http download/upload, no package signing, etc), freezing
your build packages after you have audited them is probably the only
sensible way to ship secure products.
In a production environment (at 2 different work places), i've seen two
approachs for proper builds:
* still using hackage directly, but pinning each package with a
cryptographic hash on your build site.
* a private hackage instance where packages are manually imported. build
is using exclusively this.
Using hackage directly(+ depending on the PvP) is at the moment too much
like playing russian roulette.
--
Vincent
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