FPS: useAsCString variants
Bulat Ziganshin
bulat.ziganshin at gmail.com
Fri Jul 14 02:36:35 EDT 2006
Hello Donald,
Friday, July 14, 2006, 8:11:22 AM, you wrote:
>> afaik, CStringLen don't require zero byte at the end of string. So the
>> following implementation will be much faster and still correct (not
>> tested, it's just sketch):
> Well spotted! I've applied this patch, with a tiny tweak (you missed a
> withForeignPtr in useAsCStringLen).
thanks. after writing this letter i spotted unsafeUseAsCStringLen and
used it. now i'm curious about having these 4 functions:
useAsCString
useAsCStringLen
unsafeUseAsCString
unsafeUseAsCStringLen
and differences between their behavior. may be, it will be better to
keep only first two functions, with semantics already implemented
(with my patch) - `useAsCString` add zero byte while useAsCStringLen doesn't ?
i copy this letter to libraries list in hope that other FPS developers
may clear the question
--
Best regards,
Bulat mailto:Bulat.Ziganshin at gmail.com
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