Graphics hierarchy
Sven Panne
Sven_Panne@BetaResearch.de
Tue, 26 Feb 2002 09:15:04 +0100
[ As suggested by The Grand Marshal of Libraries (tm), I'm moving a thread
from the HOpenGL list to this one, widening its scope a bit. ]
The currently proposal for the Graphics hierarchy looks like this (IIRC):
Graphics
UI
Drawing
Format
I propose changing "Drawing" to "Rendering", because this a more common
term in computer graphics. But I'm no native speaker, so I'd like to hear
some comments on this.
Another problem is that in "real world" APIs the above subcategeories are
often mixed up a bit. Have a look at the following APIs resp. Haskell
libraries:
Clean ObjectIO
Direct3D
FRAN
FranTk
Fudgets
Functional Metapost
GIFWriter
GLUT
GTK+
Haven
HGL
Inventor
MOTIF
OpenGL
Pan
TclHaskell
Win32
X toolkit intrinsics
Xaw
Xlib
Xmu
Where should we put them in the new hierarchy? Do we need more/other
subcategories?
Cheers,
S.
--
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