[HOpenGL] How to send matrices to GLSL uniform variables

Yusuke Kajimoto usk at lunaticengine.org
Fri Aug 24 18:31:26 CEST 2012


> In general, if you can't find it in HOpenGL, look at OpenGLRaw: http://hackage.haskell.org/package/OpenGLRaw

Thank you for your reply.
I achieved my aim using OpenGLRaw just now!

But as there are no methods to access UniformLocation, AttribLocation, VertexShader, FragmentShader and Program type internals, I rewrote almost all of code around GLSL with OpenGLRaw...


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