[HOpenGL] How to send matrices to GLSL uniform variables
梶本 裕介
usk at lunaticengine.org
Thu Aug 23 18:32:44 CEST 2012
Hi everyone,
In OpenGL 3.2, there is no fixed pipeline functionalities.
So I would like to send my model-view-projection matrix to GLSL through an uniform variable.
But I seem that there is no glUniformMatrix* family in HOpenGL.
(http://hackage.haskell.org/packages/archive/OpenGL/2.5.0.0/doc/html/Graphics-Rendering-OpenGL-GL-Shaders.html)
How can I achieve this?
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