[HOpenGL] Depth problem
Ben Christy
ben.christy at gmail.com
Mon Oct 25 22:57:14 EDT 2010
That is a mistake, they both should be 0.01.
On Mon, Oct 25, 2010 at 9:01 PM, Nate Young <youngnh at gmail.com> wrote:
>
> Hi, I couldn't get your code running to verify you didn't include enough to
> run the whole program, but I did notice that `main` and `reshape` methods
> set different zNear values: 1 and 0.01 respectively. How are you
> translating the object?
>
>
>> I am taking a graphics class and I have a problem I have not been able to
>> resolve. When I translate along the Z axis objects are clipped before
>> their
>> size changes. It almost seems likes its stuck using a ortho prjojection
>> some
>> how. That being said the clip plan is very close and to me does not
>> resemble
>> the one I set in gluPerspective. It starts to clip after being translated
>> -0.6 units down the z axis.
>>
>> Attached is the code that I use to setup the projection matrix.
>>
>> main = do
>> (progname, _) ← getArgsAndInitialize
>> --initialContextVersion 3 0
>> createWindow "Ben Christy Assignment 2"
>> windowSize $= Size 800 600
>> matrixMode $= Projection
>> loadIdentity
>> depthFunc $= Just Less
>> viewport $= (Position 0 0, Size 800 600)
>> perspective 60 1.333 1 1200
>> --tableModel ← initModelVBO (vertexTupleListToVertexList table)
>> changesRef ← newIORef Map.empty
>> sceneRef ← newIORef buildSSG
>> balloonState ← newIORef There
>> balloonZTarget ← newIORef 4
>> balloonZStart ← newIORef 0
>> balloonStep ← newIORef 0
>> balloonNumSteps ← newIORef 0
>> reshapeCallback $= Just reshape
>> displayCallback $= (displayScene sceneRef changesRef )
>> --addTimerCallback 10 (animate sceneRef changesRef balloonState
>> balloonZTarget balloonZStart balloonStep balloonNumSteps)
>> keyboardMouseCallback $= Just (handleInput sceneRef changesRef)
>> mainLoop
>> reshape (Size w h) = do
>> print "resize"
>> matrixMode $= Projection
>> loadIdentity
>> depthFunc $= Just Less
>> viewport $= (Position 0 0, Size w h)
>> perspective 60 1.333 0.01 1200
>> matrixMode $= Modelview 1
>> loadIdentity
>> postRedisplay Nothing
>>
>
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