[HOpenGL] Basic Lighting for CAD
Tom Hawkins
tomahawkins at gmail.com
Tue Sep 8 12:01:26 EDT 2009
Hi,
I'm looking for a basic lighting configuration for a solid modeller
I'm building. I don't need anything elaborate; I just want to set a
color and get reasonable shading. I followed the guidelines from
http://www.opengl.org/wiki/How_lighting_works, but my scenes are left
only black and white (http://funhdl.org/ball.jpg). Are there any
specifics to the Haskell API to properly configure lighting? Here are
the lighting commands I call during program init:
position (Light 0) $= Vertex4 1 1 0 1
ambient (Light 0) $= Color4 0 0 0 1
diffuse (Light 0) $= Color4 1 1 1 1
specular (Light 0) $= Color4 1 1 1 1
lightModelAmbient $= Color4 0.2 0.2 0.2 1
lighting $= Enabled
light (Light 0) $= Enabled
colorMaterial $= Enabled
colorMaterial $= Just (FrontAndBack, AmbientAndDiffuse)
materialSpecular FrontAndBack $= Color4 1 1 1 1
materialEmission FrontAndBack $= Color4 0 0 0 1
During a frame redraw, the only lighting functions called are
disabling and enabling lighting to draw the coordinate system.
Any ideas or recommendations?
BTW, I also raised this question to the opengl forum:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=263558
-Tom
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