[HOpenGL] Compiling hopengl apps?
Hugh Perkins
hughperkins at gmail.com
Sat Jul 21 10:49:17 EDT 2007
Started to play with hopengl. It's pretty cool :-) Very easy to use, quite
cool :-)
Started to look at perf. What interests me most is to see how fast we can
make vertex3f calls. Basically, we're testing the speed of the haskell/c
boundary, where security(?) and marshalling are going to occur.
Yes, we can send the vertices to a vertexarray and not have to handle
vertex3f calls, but that's not what I want to measure ;-)
So, have a really rough and ready application that draws 45000 triangles a
frame, then measures the framerate. Thats about 150,000 calls to vertex3f
per frame.
The application runs in Java, C#, and now Haskell.
Running in ghci, this runs at about 1.5 fps, really ballpark, havent checked
I'm really drawing the number of triangles I think I'm drawing, or settings
such as backface-culling or shademodel. That's not too bad.
I'd like to compile to an executable to increase the framerate, but it's
giving me the following output:
J:\dev\haskell>ghc -fglasgow-exts -O2 -o OglPerf.exe OglPerf.hs
OglPerf.o(.text+0x1f4):ghc3668_0.hc: undefined reference to
`glutPostRedisplay at 0
'
OglPerf.o(.text+0x255):ghc3668_0.hc: undefined reference to `glVertex3f at 12'
OglPerf.o(.text+0x1148):ghc3668_0.hc: undefined reference to `glViewport at 16'
OglPerf.o(.text+0x1157):ghc3668_0.hc: undefined reference to
`glMatrixMode at 4'
OglPerf.o(.text+0x115f):ghc3668_0.hc: undefined reference to
`glLoadIdentity at 0'
OglPerf.o(.text+0x11cc):ghc3668_0.hc: undefined reference to `glFrustum at 48'
OglPerf.o(.text+0x11db):ghc3668_0.hc: undefined reference to
`glMatrixMode at 4'
OglPerf.o(.text+0x11e3):ghc3668_0.hc: undefined reference to
`glLoadIdentity at 0'
OglPerf.o(.text+0x11fd):ghc3668_0.hc: undefined reference to
`glTranslatef at 12'
OglPerf.o(.text+0x1672):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1764):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1856):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1948):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziVertexSpec_Vertex3_con_info'
OglPerf.o(.text+0x1b56):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziPrimitiveMode_Quads_closure'
OglPerf.o(.text+0x1de9):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziFramebuffer_marshalClearBuffer_closure'
OglPerf.o(.text+0x1e00):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziFramebuffer_sum_closure'
OglPerf.o(.text+0x1e42):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziFramebuffer_sum_closure'
[...]
aphicsziRenderingziOpenGLziGLziStringQueries_Vendor_closure'
OglPerf.o(.text+0x340f):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziStringQueries_Renderer_closure'
OglPerf.o(.text+0x3634):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziBasicTypes_Enabled_closure'
OglPerf.o(.text+0x3668):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziCoordTrans_normalizze_closure'
OglPerf.o(.text+0x36c1):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziBasicTypes_Enabled_closure'
OglPerf.o(.text+0x3716):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziBasicTypes_Enabled_closure'
OglPerf.o(.text+0x374a):ghc3668_0.hc: undefined reference to
`OpenGLzm2zi2zi1_Gr
aphicsziRenderingziOpenGLziGLziColors_lighting_closure'
[...]
collect2: ld returned 1 exit status
What am I missing?
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