[HOpenGL] (not?) using preservingMatrix

Sebastian Sylvan sebastian.sylvan at gmail.com
Fri Jan 5 14:28:20 EST 2007


On 1/5/07, Sebastian Sylvan <sebastian.sylvan at gmail.com> wrote:

> Also you don't need to use "matrix", you can use "currentMatrix"
> (analogous to your C code), which will retrieve whatever matrix is set
> using the matrixMode state variable.
>

Eek! Sorry, I see that "currentMatrix" is deprecated, so you should
probably use "matrix" instead :-)

-- 
Sebastian Sylvan
+46(0)736-818655
UIN: 44640862


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