[HOpenGL] Re: clear [ColorBuffer]
Sven Panne
sven.panne at aedion.de
Fri Feb 23 05:38:36 EST 2007
On Thursday 22 February 2007 16:38, h. wrote:
> Thanks a lot, it does work!
>
> I just read a hOpenGL tutorial, and nowhere was used the flush command in
> connection to clear the ColorBuffer
The reason that leaving out 'flush' seems to work sometimes is that some
OpenGL implementations (e.g. Mesa in SW rendering mode) do not have the
highly asynchronous behaviour allowed by the OpenGL spec. OTOH, e.g. NVIDIA's
driver definitely needs a 'flush'/'swapBuffers'. So as a general rule, use
one of these functions at the end of your display callback.
Cheers,
S.
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