[HOpenGL] I now know why there's no binding to FTGL nor to GLTT

Nick Name nick.name@inwind.it
Wed, 24 Jul 2002 14:48:58 +0200


> Write a thin wrapper with C
>  linkage around the C++ stuff, using your favourite C++ compiler, e.g.

What do I have to distribute then? The C wrapper in the source, of
course, but if I want a binary distribution, what do I do? Maybe I have
to link the wrapper with the main program, but I've read that the main()
function needs to be compiled with the C++ compiler for static
initializations, how can I do this if the main is an haskell program?

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