[Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell
Ryan Trinkle
ryan.trinkle at ipwnstudios.com
Wed May 26 05:51:00 EDT 2010
Hi guys,
I don't think this licensing issue will be a problem for us. It's not clear
to me that our game violates this new term, and we certainly don't violate
any of the principles Steve Jobs used to justify it. If Apple wants to
reject our app, they already have a variety of excuses at their disposal, as
they've demonstrated on many occasions. Frankly, it'd be their loss;
Android is now the fastest-growing smartphone market, and we'll be more than
happy to focus on it (and other friendlier markets) if Apple's not
interested in having our product on their platform.
Ryan Trinkle
iPwn Studios
On Wed, May 26, 2010 at 4:18 AM, Brandon S. Allbery KF8NH <
allbery at ece.cmu.edu> wrote:
> On May 26, 2010, at 04:14 , David Virebayre wrote:
>
>> On Wed, May 26, 2010 at 9:58 AM, Brandon S. Allbery KF8NH
>> <allbery at ece.cmu.edu> wrote:
>>
>>> You might want to reread that license agreement. Specifically:
>>>
>>
>> Ah, yes. Ouch, that's abusive.
>> Can they tell the difference though ?
>>
>
>
> I suspect GHC-generated code is fairly distinctive even as machine code.
> But they don't have to go to that extent; all they have to do is use Google
> to find this thread. :(
>
>
> --
> brandon s. allbery [solaris,freebsd,perl,pugs,haskell] allbery at kf8nh.com
> system administrator [openafs,heimdal,too many hats] allbery at ece.cmu.edu
> electrical and computer engineering, carnegie mellon university KF8NH
>
>
>
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