[Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell

Brandon S. Allbery KF8NH allbery at ece.cmu.edu
Wed May 26 03:58:39 EDT 2010


On May 26, 2010, at 03:50 , David Virebayre wrote:
> On Wed, May 26, 2010 at 9:23 AM, Lyndon Maydwell  
> <maydwell at gmail.com> wrote:
>> As a side note, how is this project getting around the language
>> restrictions apple put in the developer license agreement?
>
>> From the project page :
>
> This version uses Apple's official iPhone SDK as its back end  
> compiler.

You might want to reread that license agreement.  Specifically:

"Applications must be originally written in Objective-C, C, C++, or
JavaScript as executed by the iPhone OS WebKit engine, and only code
written in C, C++, and Objective-C may compile and directly link
against the Documented APIs (e.g., Applications that link to
Documented APIs through an intermediary translation or compatibility
layer or tool are prohibited)"

-- 
brandon s. allbery [solaris,freebsd,perl,pugs,haskell] allbery at kf8nh.com
system administrator [openafs,heimdal,too many hats] allbery at ece.cmu.edu
electrical and computer engineering, carnegie mellon university    KF8NH


-------------- next part --------------
A non-text attachment was scrubbed...
Name: PGP.sig
Type: application/pgp-signature
Size: 195 bytes
Desc: This is a digitally signed message part
Url : http://www.haskell.org/pipermail/haskell/attachments/20100526/0ce52225/PGP.bin


More information about the Haskell mailing list