[Haskell] my gsoc project topic
csaba.hruska at gmail.com
Mon Mar 29 09:01:06 EDT 2010
I'm wondering about the topic of my gsoc project.
I'm interested in these areas:
- improving cabal (more sophisticated dependency, multi version, compiler
This could be useful from practical view.
- Another idea is to improve GHC's new LLVM backend.
(eg: support cross module optimization, integrate with llvm-gcc or clang
to support full project link time optimization, even using FFI)
I'm really keen on compiler technology, and i know llvm for 3 years. (and
i'm familiar with clang too)
I also have a perspective to GHC's compile stages and intermediate
But I've seen that other people are interested in LLVM backend gsoc
- Another LLVM related idea is to create a framework to support writing llvm
passes in haskell, this should be based on existing llvm haskell binding.
- I'm also interested in computer graphics. While this kind of project could
look really good, the community could not benefit from it.
eg: *write a pure FRP based 3D game, withs existing haskell libs
*improve lambdacube 3D engine, etc
IMO the big thing will come in these area when DPH and GPGPU will be stable
What do you think about these?
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