[Haskell] ANNOUNCE: Milfoh image to texture loading library
Lemmih
lemmih at gmail.com
Mon May 15 04:54:50 EDT 2006
On 5/14/06, Maurizio Monge <maurizio.monge at gmail.com> wrote:
> >
> > The design rationale for the OpenGL/GLUT/OpenAL/ALUT packages is that they
> > should exactly mirror the standardize native API behind them in a
> > Haskell-friendly way. GLUT is only a simple, portable GUI for OpenGL-based
> > program (handling windows, menus, callbacks, etc.) and it has no support for
> > loading images, therefore the GLUT package will never have such a facility,
> > either.
>
> Sure, only the GLUT api should be mirrored, but i was thinking that since ALUT
> do have a few facilities to load audio files, why should not have GLUT itself
> some facility to load images?
> BTW, this was just a (slightly offtopic) personal consideration.
>
> >
> > It might be an interesting project to write a nice Haskell binding to the
> > Developer's Image Library (DevIL, see http://www.imagelib.org/) or Imlib2
> > (http://www.enlightenment.org/Libraries/Imlib2/). An alternative is to mirror
> > only the design and actually do a re-write of the whole library in Haskell.
>
> And imagemagick would be another possibility too.
> Sure, but this is problably is quite a bit of work (even just a binding, without
> rewriting all funcionalities), i just wrote a bare minimum library to create
> a texture from an image in an opengl program.
> i think it will be useful for instance if you want to write a program
> using just
> GLUT, to be able to load some texture, because you can just incude it.
> That's it, nothing more and nothing less.
>
> >
> > An IIRC, there is already a Haskell binding for SDL, but I am not so sure
> > about how complete it is and if it is still maintained.
>
> hSDL is not complete, most important for me was that the OpenGL part and
> the SDL bindings are not yet done.
> Of course a more definitive solution would be to complete the hSDL bindings
> (BTW i don't know if it is still maintained, last release is of 2005 April 12),
> as SDL is a much more general purpose library than GLUT.
There's also hsSDL which is maintained and pretty complete (covering
libsdl, libsdl-mixer, libsdl-image and libsdl-ttf). Documentation at:
http://darcs.haskell.org/~lemmih/hsSDL/doc/
--
Friendly,
Lemmih
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