[Haskell-cafe] Testing a collision detection system

Brody Berg brodyberg at gmail.com
Sun Jul 29 21:44:16 UTC 2018


And you've already ruled out QuickCheck and friends?

On Sun, Jul 29, 2018 at 2:08 AM, <mpevnev at gmail.com> wrote:

> As a part of a project, I write a collision detection system. It is in
> dire need of testing, but designing and writing tests for all possible
> pairs of types of colliding geometry would be a pretty big effort - not
> only I would have to calculate the fact of collision manually for
> 20-something pairs of types of colliding geometry, I would also have to
> do so multiple times for each pair, since each pair requires several
> test cases.
>
> So the idea is to use an existing collision detection library to
> generate (a lot of) test cases from random data. I've found two such
> libraries for Haskell - HODE and Bullet. The problem is, Bullet bindings
> aren't documented at all, and HODE (which isn't really documented
> either, but at least lists available functions) is extremely ugly with
> IO all over the place, and manual tracking of objects' lifetimes (at
> least that's what I infer from `create :: World -> IO Body` and
> `destroyBody :: Body -> IO ()`, because again - no documentation).
>
> So my question is: does anyone know a library I could use? I'll pretty
> much settle for whatever.
>
> --
> Michail.
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