[Haskell-cafe] [Haskell] [Haskell-beginners] DOOM rewritten in the Haskell programming language.
csaba.hruska at gmail.com
Mon Dec 7 09:49:04 UTC 2015
Here is the Quake 3 renderer code (pure function run on GPU) for:
- LambdaCube 3D <http://lambdacube3d.com/>:
- GPipe2 <https://hackage.haskell.org/package/GPipe>:
Both must work with cabal install.
On Mon, Dec 7, 2015 at 12:30 AM, Ben Lippmeier <benl at ouroborus.net> wrote:
> On 7 Dec 2015, at 4:19 am, Henk-Jan van Tuyl <hjgtuyl at chello.nl> wrote:
> On Sun, 06 Dec 2015 16:21:15 +0100, David Blubaugh <
> davidblubaugh2000 at yahoo.com> wrote:
> TO ALL, Hello My name is David Allen Blubaugh. I am currently
> considering starting a kick-starter project in redeveloping the DOOM source
> code with the Haskell Programming language using the power of
> functional-oriented programming......
> I know that John Carmack was interested in the Haskell programming
> language and had even recreated wolfenstein 3D using the Haskell
> programming language. Does anybody have a copy of John Carmack's recreation
> of wolfenstein 3D using haskell ??? Also would anybody enjoy working with
> this project ??? What benefits would DOOM have enjoyed had ID software
> created the DOOM source code in 1993 with Haskell or some other
> functional-oriented programming language instead of C/assembly programming
> languages ??? Thanks,
> David Allen BlubaughElectrical EngineerATR Associate
> LambdaCube 3D Quake level renderer:
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> Haskell-Cafe at haskell.org
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