[Haskell-cafe] How to model outer space for a MUD

Michael Litchard michael at schmong.org
Fri Aug 14 20:34:32 UTC 2015

Star Wars MUD has a 3-D coordinate system such that (0,0,0) is some planet.
I'm curious as to how one might model this system that could simulate a
ship's movement through a 3-D grid. Matrix, 3-D array, graph. None of
these? Ideas?
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