[Haskell-cafe] What game libraries should I use?

Fumiaki Kinoshita fumiexcel at gmail.com
Mon Feb 3 00:59:28 UTC 2014

My free-game package has Gloss-like but far more generalized APIs[0].

When you define some series of instructions to draw something, you can move 
then, turn them, or compose them without touching the insides!

[0] http://hackage.haskell.org/package/free-game-1.0.1/docs/FreeGame.html#t:Picture2D

2014年1月31日金曜日 21時19分22秒 UTC+9 Alexander Berntsen:
> Hash: SHA256 
> I need: 
> - -2D graphics (preferably with simple shapes available) 
> - -menus (I can make menus myself with shapes though) 
> - -simple audio 
> - -fonts (better than Gloss at least) 
> - -keyboard input 
> - -networking (simple direct connections between two computers) 
> I need to be able to express my game system as declaratively as 
> possible[0]. 
> If the library is based on SDL/OpenGL, that would be nice[1]. This is, 
> however, not necessary. 
> What game libraries are the most mature and adequate for this? The 
> only library I have used previously with Haskell is Gloss. I am not 
> experienced in FRP, though I have read about and somewhat groked the 
> point. I am willing to learn an FRP library. 
> [0]  I am writing it as part of a thesis in which I will look at the 
> modularity and expressiveness of purely functional programming 
> compared to object-oriented programming. Writing code that is 
> technically purely functional, but in practice looks like imperative 
> code, is sub-optimal. 
> [1]  For the thesis I am writing, I am implementing a C++ version of 
> the same game. This will probably use SDL 2.0 and OpenGL bindings. If 
> the Haskell version could use libraries based on that, this would make 
> it easier for me to write my thesis. I.e., I would not have to spend 
> time justifying that the modularity and expressiveness I am 
> investigating is due to the chosen languages and programming 
> paradigms, and not the libraries I use. 
> - -- 
> Alexander 
> alex... at plaimi.net <javascript:> 
> http://plaimi.net/~alexander 
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